Jelly Rumble

How to play & controls Jelly Rumble

Jelly Rumble has 59 molds shaped like everyday things, from a 6-cell Chocolate bar to a 29-cell Whale. Regular pieces are jelly blobs of two to four cells, plus a five-cell U that only Legend uses. They turn but never flip, so an L and its mirror image, like S and Z, are different pieces.

The server never invents a mold and hopes it can be solved: it cuts the mold into pieces first and hands you those, so every mold has an answer and any complete fill counts. Soft gives two or three pieces already turned the way the cut used them. From Chewy on, pieces arrive randomly rotated, and Thrilling and Legend molds are cut so they can usually be filled no more than two ways, leaving most pieces one real spot.

Every mold also carries a target time. Fill it without hints inside that time for three stars; your best result per mold stays in your collection, out of 177 stars.

Goal

Drag jelly pieces into the mold and fill it with no gaps to complete it. Pieces can be rotated but never flipped.

How it works

  1. Sign in with your GameNow account and press 'Relaxed play' to start right away with no time limit.
  2. Drag a jelly piece from the tray to the mold. The spot it will snap to lights up in the piece's color.
  3. Drop it near a fitting spot (within one cell) and it snaps in; otherwise it bounces back to the tray.
  4. Fill the whole mold to complete it! You move on to the next mold, and filled molds are added to My mold collection.

Modes

Relaxed play

Solo, with no clock and nothing ranked. On Auto the level rises every three molds, or you can lock one from Soft to Legend; hints are unlimited, Next mold skips, and only here do the stuck alert and drop directions appear.

Daily molds

Everyone gets the same five molds that day: Chewy, Bouncy, Bouncy, Thrilling and Legend. The clock counts up, each of your three hints adds 10 seconds, and only finished runs by signed-in players enter today's fastest-first ranking.

Time attack

You start with 90 seconds, and each filled mold adds 4 seconds plus 1 per piece; the clock stops during the countdown and the short celebration. The level rises every two molds, so from the ninth mold on every mold is Legend.

Play against a friend

Two players get the same mold and the same pieces. Filling it first wins the round, and three round wins take the match (seven rounds at most). If a round's 70 to 100 seconds run out, whoever filled more cells takes it.

Fill together

Two players share one mold, with the pieces dealt alternately between them, and neither can move the other's pieces. You start with 2 minutes, every filled mold adds time, and levels begin at Chewy and rise every two molds.

Controls

ActionMouse & keyboardTouchGamepad
Drag a piece onto the moldDrag with the mouseDrag with a fingerHold A, steer with the left stick, release A
Turn a piece in the trayClick: clockwise · Right-click: counter-clockwiseTap: clockwiseA on the piece
Turn while draggingR, Space, right-click or wheel down; Shift+R or wheel up turns backTap with a second fingerX or Y
Return a placed pieceClick it on the moldTap it on the moldA on the piece
Cancel a dragEscLet go away from the moldB
Place by keyboard1–9 picks a waiting piece, arrows move it, R or Shift+R turns it, Enter or Space places it, Esc cancels——
Hint · Clear all · Next moldButtons under the trayButtons under the trayCursor + A
Quit a solo gameQuit (top left); twice within 3 s in Time attack and Daily moldsTap Quit the same wayCursor + A

Tips

Strategy tips

Start from the first empty cell

Scan top to bottom, left to right, for the first empty cell. Some piece must cover it, and often only one piece in one turn can. The game's hint solver works in exactly this order.

Check the pockets you leave

Before letting go, look at the pockets the piece will leave. A pocket whose cell count can't be made by adding the sizes of your remaining pieces can never be filled. Relaxed play marks it in red; other modes don't.

Mirror shapes are other pieces

An L never turns into its mirror image, nor an S into a Z; if a gap needs the mirrored shape, the piece belongs elsewhere. Molds can also appear flipped left to right and are cut differently each time, so a remembered layout only repeats within one day's Daily molds.

When a hint costs least

A hint caps that mold at one star and, in Time attack, ends your combo. Once the target-time chip has run out you are already down to two stars and the combo is already lost, so a hint then costs one star and nothing else. Speed points also stop after 25 seconds.

How Time attack pays

Each mold pays 10 points per cell, 20 per level above Soft, and 8 for every second under 25. From the second three-star mold in a row, a mold earns 10% more per step, up to 50% at six in a row. Legend molds also give back the most time: 9 to 12 seconds.

Daily molds and Versus

In Daily molds a hint pays off only if it saves more than its 10 seconds. In Play against a friend a timed-out round goes to whoever filled more cells, so place big pieces first when time is short, and save hints: three must last the whole match, and rounds 6 and 7 are Legend.

Completing the collection

A mold only appears at levels whose size range fits it: 6- to 8-cell molds only on Soft, the Whale, Butterfly and Giant heart only on Legend. The server deals the molds you have filled least often first, so lock a level in Relaxed play to hunt the ones you are missing.

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