How to play & controls Jelly Rumble
Jelly Rumble has 59 molds shaped like everyday things, from a 6-cell Chocolate bar to a 29-cell Whale. Regular pieces are jelly blobs of two to four cells, plus a five-cell U that only Legend uses. They turn but never flip, so an L and its mirror image, like S and Z, are different pieces.
The server never invents a mold and hopes it can be solved: it cuts the mold into pieces first and hands you those, so every mold has an answer and any complete fill counts. Soft gives two or three pieces already turned the way the cut used them. From Chewy on, pieces arrive randomly rotated, and Thrilling and Legend molds are cut so they can usually be filled no more than two ways, leaving most pieces one real spot.
Every mold also carries a target time. Fill it without hints inside that time for three stars; your best result per mold stays in your collection, out of 177 stars.
Goal
Drag jelly pieces into the mold and fill it with no gaps to complete it. Pieces can be rotated but never flipped.
How it works
- Sign in with your GameNow account and press 'Relaxed play' to start right away with no time limit.
- Drag a jelly piece from the tray to the mold. The spot it will snap to lights up in the piece's color.
- Drop it near a fitting spot (within one cell) and it snaps in; otherwise it bounces back to the tray.
- Fill the whole mold to complete it! You move on to the next mold, and filled molds are added to My mold collection.
Modes
Relaxed play
Solo, with no clock and nothing ranked. On Auto the level rises every three molds, or you can lock one from Soft to Legend; hints are unlimited, Next mold skips, and only here do the stuck alert and drop directions appear.
Daily molds
Everyone gets the same five molds that day: Chewy, Bouncy, Bouncy, Thrilling and Legend. The clock counts up, each of your three hints adds 10 seconds, and only finished runs by signed-in players enter today's fastest-first ranking.
Time attack
You start with 90 seconds, and each filled mold adds 4 seconds plus 1 per piece; the clock stops during the countdown and the short celebration. The level rises every two molds, so from the ninth mold on every mold is Legend.
Play against a friend
Two players get the same mold and the same pieces. Filling it first wins the round, and three round wins take the match (seven rounds at most). If a round's 70 to 100 seconds run out, whoever filled more cells takes it.
Fill together
Two players share one mold, with the pieces dealt alternately between them, and neither can move the other's pieces. You start with 2 minutes, every filled mold adds time, and levels begin at Chewy and rise every two molds.
Controls
| Action | Mouse & keyboard | Touch | Gamepad |
|---|---|---|---|
| Drag a piece onto the mold | Drag with the mouse | Drag with a finger | Hold A, steer with the left stick, release A |
| Turn a piece in the tray | Click: clockwise · Right-click: counter-clockwise | Tap: clockwise | A on the piece |
| Turn while dragging | R, Space, right-click or wheel down; Shift+R or wheel up turns back | Tap with a second finger | X or Y |
| Return a placed piece | Click it on the mold | Tap it on the mold | A on the piece |
| Cancel a drag | Esc | Let go away from the mold | B |
| Place by keyboard | 1–9 picks a waiting piece, arrows move it, R or Shift+R turns it, Enter or Space places it, Esc cancels | — | — |
| Hint · Clear all · Next mold | Buttons under the tray | Buttons under the tray | Cursor + A |
| Quit a solo game | Quit (top left); twice within 3 s in Time attack and Daily molds | Tap Quit the same way | Cursor + A |
Tips
- Time attack: fill as many molds as you can in 90 seconds. Each filled mold adds time, and your score goes on the rankings.
- Play against a friend: fill the same mold first to win a round (first to 3 wins). Fill together: split the pieces and fill one mold as a pair. Invite a friend with the room code or an invite link.
- You get 3 hints per round (unlimited in Relaxed play). If one of your pieces is blocking the spot, the hint takes it out for you.
- Relaxed play is not recorded. You can choose a level (Auto, or Soft to Legend) at the top.
Strategy tips
Start from the first empty cell
Scan top to bottom, left to right, for the first empty cell. Some piece must cover it, and often only one piece in one turn can. The game's hint solver works in exactly this order.
Check the pockets you leave
Before letting go, look at the pockets the piece will leave. A pocket whose cell count can't be made by adding the sizes of your remaining pieces can never be filled. Relaxed play marks it in red; other modes don't.
Mirror shapes are other pieces
An L never turns into its mirror image, nor an S into a Z; if a gap needs the mirrored shape, the piece belongs elsewhere. Molds can also appear flipped left to right and are cut differently each time, so a remembered layout only repeats within one day's Daily molds.
When a hint costs least
A hint caps that mold at one star and, in Time attack, ends your combo. Once the target-time chip has run out you are already down to two stars and the combo is already lost, so a hint then costs one star and nothing else. Speed points also stop after 25 seconds.
How Time attack pays
Each mold pays 10 points per cell, 20 per level above Soft, and 8 for every second under 25. From the second three-star mold in a row, a mold earns 10% more per step, up to 50% at six in a row. Legend molds also give back the most time: 9 to 12 seconds.
Daily molds and Versus
In Daily molds a hint pays off only if it saves more than its 10 seconds. In Play against a friend a timed-out round goes to whoever filled more cells, so place big pieces first when time is short, and save hints: three must last the whole match, and rounds 6 and 7 are Legend.
Completing the collection
A mold only appears at levels whose size range fits it: 6- to 8-cell molds only on Soft, the Whale, Butterfly and Giant heart only on Legend. The server deals the molds you have filled least often first, so lock a level in Relaxed play to hunt the ones you are missing.
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